-
Example Code 3D-Demo V.1.61 The following source code resembles V.1.61 of the 3D-Demo from May 2017 and gives all the necessary insights in basic 3D-algorithm design back in the days. Following versions of the demo kept the basic calculation routines and just got some new features concerning object data handling and โฆ
Read More -
6502 Assembler: Profiling your assembly code ChamP is a 6502/65C02 emulator / profiler that enables you to really get to know where you spend your cycles in your code. Features full, cycle-accurate 6502/65C02 emulation HIRES screen output as animated GIF with exact frame timing calculation of average frame rate (if โฆ
Read More -
6502 Assembler: Programming a 3D-Starfield Simulation Simulating starfields is an essential problem in space action game development. Most shooter games feature a 2D-starfield where stars are moving in a single direction as a side scroller on the computer screen in order to simulate the flight of a spaceship. 2D side โฆ
Read More -
Hark! The rogue knight Lord Adlington hath trapped your heart the Princess Prestbury in his Oubliette. Use your chosen keys to move Sir Shrigley around the maze. Every time you land on a pressure pad a door will open or close. Rescue the Princess and every blessing shall be yours!! The game runs directly from 5.25โ โฆ
Read More -
Oubliette is a unique puzzle game which presents new challenges on each of the 6 levels. Without giving too much away, you need to escape each dungeon using a sequence of doors and keys. Donโt rely on linear thinking, things are not always as they seem! System Requirements Oubliette runs on an Apple ][ or better. The โฆ
Read More -
How would an Apple-][-Christmas look like without some new software for this great machine? 8-Bit-Shack decided to produce another XMAS-Demo in order to celebrate this year's (2019!) holiday season ! What would we normally expect here deep in the Ore Mountains of Germany? Yes, snow - and lots of it! And of course we โฆ
Read More -
Behind the Scenes: DOLORES Library Exploiting a new graphics mode on the Apple IIe enhanced In the original Apple II LORES graphics was limited to 40 x 48 pixels in 16 colors. With the introduction of the Apple //e enhanced onwards a Double LORES mode with 80 x 48 pixels in 16 colors was implemented. However, โฆ
Read More -
We are happy to present Dan's Demos a collection of various Lores and Hires demos written mainly by Daniel Henderson. This collection is a sampler of ten disk images each containing a piece of Apple ][ art from the last couple of years. Enjoy this vast amount of creativity by one of the best Apple ][ graphics and game โฆ
Read More -
We are happy to present Mad Max a Hires action game written by Daniel Henderson Mad Max is a game he wrote using Sellam Abraham's Hires sprite drawing system. Max is his beagle and he has to avoid the pumpkins and eat all the bones. The game was compiled using TASC. System Requirements Mad Max runs on an Apple ][+ or โฆ
Read More -
We are happy to present Marc's Demos a collection of various Hires, Lores and Double Lores demos written by Marc Golombeck. This collection is a sampler of six disk images each containing a piece of Apple ][ art from the last couple of years. Enjoy this sampler of various old school demo effects with background music! โฆ
Read More