Oubliette is a unique puzzle game which presents new challenges on each of the 6 levels.
Without giving too much away, you need to escape each dungeon using a sequence of doors and keys.
Don’t rely on linear thinking, things are not always as they seem!
Oubliette runs on an Apple ][ or better. The game runs at any speed but best is 1-3mhz. Please make sure Uppercase is selected before you start the menu sequence.
- Apple ][ or better
- AppleSoft Basic in Language Card or ROMs
- 6502 CPU
- min. 48kB RAM
The game uses AppleSoft Basic and hence needs AppleSoft ROMs or AppleSoft loaded into the Language Card when being played!
Getting the Game
Interested in a physical copy of the game on 5.25" floppy disk? Click the button below in order to purchase your physical copy (30€ including shipping and handling)! You will receive:
- Physical 5.25" floppy (new old stock) with handmade disk sleeve and uniquely designed disk label in a retro ZipLoc bag
- Color printed manual
- Digital version of the game, PDF files of manual, disk sleeve, disk label
- Free 8-Bit-Shack sticker
Do you want buy a bundle of games? Drop us an email to get you a special tailored offer!
Interested in getting a digital version of the game for 8€ including digital versions of the manual, disk sleeve and disk label to produce your own physical copy of the game or play the game in your favourite emulator or to use it with your floppy emu? Get it fast and easily from our Digital Distributor:
Oubliette is a unique puzzle game which presents new challenges on each of the 6 levels. Without giving too much away, you need to escape each dungeon using a sequence of doors and keys. Don’t rely on linear thinking, things are not always as they seem!
Hint: you may need a pen and paper to solve some of the more complex puzzles.
If you enjoy playing Oubliette, you will be pleased to know that there is a sequel! Oubliette 2021 will be released by 8-BIT-SHACK very soon!
Keyboard control only – you can select your own keys.
The game comes preset to A,Y,N,M but you can choose your own direction keys in the game menu (uppercase).
Dan wrote Oubliette in 100% Applesoft Basic using ‘816 Paint’ to draw the levels and ‘Shape Mechanic’ by Beagle Bros for the sprites Shape Tables.
Each level is an independent Basic program which loads from the previous.
It was written back in 2019 and whilst probably not fantastic coding (I was re-learning Basic at the time), it has definitely stood the test of time in terms of ‘playability’.
Audio (by Tom Porter)
The sound effects in Oubliette were created directly on the Apple II by hooking up a stereo system to the cassette input.
They were then processed with equalizer settings. Recording 1bit audio is usually a tedius task involving many re-recordings and listening sessions and can often take up to 10 or 15 tries to get a single halfway decent sound effect.
Each time the equalization settings have to be tweaked to achieve the best outcome.
- Code & Graphics: Dan Henderson
- Sound Effects: Tom Porter
- Hosting & Disk Distribution: 8-Bit-Shack