Have you ever been trapped in a nightmare from which there is seemingly no awakening? Maybe you arenât asleep at all, not asleep, not awake, just undead!
You have found yourself on a strange timeless land populated by tortured souls and carrying an overpowering feeling of dread.
Work your way through the dark scenes, uncover the clues and solve the puzzles. Remember to question the inhabitants, if you dare.
Together, maybe one day, we will awaken from this macabre dreamâŚ
Your mission is to explore the Land of Dysphoria and to solve the puzzles you will encounter on your way in order to find a way out of this dreadful nightmare.
Key Features:
Apple ][ Double LORES adventure game with mouse, joystick, keyboard and MockingBoard support
Point and click adventure with
Steerable pointer for interfacing with the navigation menu
Over 80 places to visit and fulfil quests, several NPCs to talk to
Changing quest goals during the course of the game when entering different levels after solving the puzzles
Hidden Easter Egg
MockingBoard PT3-soundtrack (if MockingBoard is installed)
System Requirements
UNDEAD runs on an Apple //e enhanced or better with the following minimum system requirements:
Apple //e Rev B, //e enhanced, IIc, IIc+, IIgs
6502 CPU and min. 128 kB RAM, minimum 65C02 required for MockingBoard music
3.5â Disk Drive or emulated ProDOS device. Mass storage devices with a SCSI II card should be using Slot #7. The game can be installed on a HDD.
Joystick or Mouse recommended for best playing experience, keyboard control only is also possible but tedious.
MockingBoard recommended (no soundtrack without MockingBoard - but the game is playable) - MockingBoard auto enable on the Apple IIc and IIc+ if installed.
Important Information
Apple IIgs: Clash of MockingBoard and GS/OS so music only available when launching the game directly! MockingBoard Music: Music player requires at least 65C02 CPU!
Getting the Game
Physical Copy
Interested in a physical boxed copy of the game? They will be available on KickStarter soon!
Tip
Do you want buy a bundle of games? Drop us an email to get you a special tailored offer!
Digital DSK-Image
Interested in getting a digital version of the game including digital versions of the manual and disk labels to produce your own physical copy of the game or play the game in your favourite emulator or to use it with your floppy emu?
It will be available soon on KickStarter and later also from our Digital Distributor.
Gameplay
Objective: You wake up with a bad feeling at an unfamiliar place and your nightmare begins! Your mission is to find a way out of your dreadful situation!
NPCs: Be sure to speak to everyone you encounter. Some people will be helpful, some not so much.
Quit game: press key Ctrl-Q to quit the game back to the menu screen. You can restart your quest or quit the game. CAUTION: using this option will delete your progress of the gameplay and you will be starting from the beginning if you have not saved your game before!
Save game: press key Ctrl-S to save your current state of the game. Your previously saved game will be overwritten without notice. CAUTION: In some locations there is no save game possible.
Load game: pressing Ctrl-L will load your last saved game immediately. CAUTION: Current progress will be lost!
Toggle music: press key M to toggle the music ON/OFF.
Menu screen: Press a key or wait about 20 s to proceed from the title screen to the game menu. You can choose to read through some information about the game, start a new game or quit the game from here. You can also press Ctrl-L to load your last saved game.
Game Controls
The game uses a combined control interface that makes a seamless control of the cursor by mouse, joystick and keyboard possible. The game detects whatever device is connected to your computer and allows game control of each device at the same time without changing an option in the game.
Joystick/Mouse:
Movement: Controls the pointer. Hover to the bottom of the screen to see the navigation menu.
Button: Mouse or fire button to select menu items or to leave info/talk screens.
Navigation Menu: Appears at the bottom when the cursor is moved to the bottom of the screen.
Movement Directions are shown in the middle with a compass dial. Click on the white triangles to the left and to the right of the shown direction in order to change it. Possible directions are denoted by âN, S, E, Wâ. Click on the desired direction to move through the dark land of Dysphoria. NOTE: if a direction is not shown it is not available!
Information Button: Click the button I to receive more information about the current scene. A simple click returns you back to your current location.
Talk Button: Click the button T to talk to whatever creature you meet on your way. A simple click returns you back to your current location.
Items: On some screens items are hidden that can be picked up to solve a puzzle! Note: some places might be locked others not!
Keyboard Commands:
Cursor Keys: Will also move the cursor around if mouse or joystick is not working properly or you unluckily have none of them
M: Toggles soundtrack playback on/off
Ctrl-S: Immediately saves a game at your current position. An existing savegame will be overwritten!
Ctrl-L:Immediately loads a savegame. Your current progress will be lost
Ctrl-Q: Quit to the menu screen - restart or quit the game from there. Your unsaved progress will be lost!
The History of the Land of Dysphoria by Ashton Henderson
Many moons ago there was a beautiful wedding between two celebrated royal figures, Duke Aamon the 13th and Dutchess Hecate of the house of Dysphoria. The house had reigned for many peaceful centuries and the land surrounding their residence was a bucolic and harmonious place. That night, as the wedding festivities roared until the early hours of the morning, a conflict occurred out of the spotlight.
A nefarious witch emerged from the shadowed forest on the outskirts of the land and, being offended by the late-night merrymaking and jealous of the gaiety of the townspeople, placed a curse upon the House of Dysphoria and its citizens.
As morning rose, the once cheerful locals became restless and disturbed, and began to resent the Duke and Dutchess for their pain. Life was sucked from the land, and the souls of their dead could no longer rest.
The people slowly left, journeying far and wide in solitude in hopes of rediscovering their lost feeling of contentment, and the land began to decay. It is now inhabited by very few people; including the Duke and Dutchess, still praying for the return of their picturesque kingdom, and â as legend tells us â the lost and sleepless souls of the undead as they wander aimlessly through the crumbled streets.
Known Bugs & Limitations:
Toggling the soundplayer with key M can sometimes freeze a IIc/IIc+! The reason for that is unknown.
The mouse port interrupt conflicts with the MockingBoard interrupt on the IIgs when starting the game from GS/OS! Hence music playback via the MockingBoard is only possible on the IIgs when starting the game directly.
Running the game from a real floppy disk is possible and might be a special feature for the purists, however, music playback will be interrupted every time there is a disk access. This is not a bug but disk system design related! This will also be noted when using a floppy emulator or hard disk device/emulator, however, interruptions will be very short and acceptable. If you still are annoyed by this fact, then you might need to switch the music soundtrack off.
The game wonât run properly with the FastChip accelerator turned on due to problems with AUX memory access when having the accelerator activated. Other accelerators might also lead to problems with the game crashing. Please switch them off. The game runs smoothly @1MHz!
Some people have been reporting issues with some combinations of mouse and Apple II computers with a fidgeting and unstable cursor behavior when moving the mouse. This seems to happen when using some early Apple II mice on Apple II computers. If this is the case with your setup, we are sorry but then you need to use another mouse-computer combination or the joystick as control.
On some systems movement of the mouse cursor by keyboard shows some interference with the use of joystick and mouse at the same time. The cursor hangs when trying to move it by cursor keys until you do another movement by the mouse or joystick. This behavior has also been reported on emulators like Virtual II and AppleWin. If you have a joystick or mouse installed, you should use this as primary input. Keyboard cursor key support was provided for those folks which do not have a mouse or joystick available.
FuJiNet allows playing the game, however, it is not possible to do a save game over the FuJiNet. Trying so will generate a ProDOS error and crash the game.
If a disk error occurs you will be notified. The game then exits back to Bitsy Bye or GS/OS. Choose STARTUP to restart the game. Sorry, but your unsaved progress will be lost. A disk error is serious and should never happen when playing the game. Please check your device for integrity and failures.
When using the MockingBoard you might not be able to return to Bitsy Bye after quitting it due to a late coming IRQ from the 6522 VIA chip even when the IER register has been reset accordingly. The IRQ will then not be caught by the interrupt handler and lead to a ProDOS RESTART-SYSTEM $01 hang message and requires a reset. This hardware behavior shows up occasionally.
MockingBoard music requires a 65C02 CPU. If you try the game on a 6502 system with MockingBoard it is likely to crash!
MockingBoard music playback can decay over time when using Virtual II or AppleWinâs or any other emulatorâs MockingBoard emulation. This behavior has not been reported to happen on real hardware.
Credits
Game Design & Graphics: Dan Henderson
Game Engine and Mouse/Joystick Interface: Marc Golombeck
Beta Test Center: Jonathan & Max Adar, Sellam Abraham