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This writeup came into being during my work on the Angry Birds project and should document the ups and downs of the development phase - also as a document for later times to read over it again and reproduce many of the design decisions of the game. Are you Angry? Pixel-8-Studios in cooperation with 8-Bit-Shack are …
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The year 2021 XMAS-project was not a demo like the years before but a game demonstrating the possibilities of the DOLORES double LORES library with its new software sprite engine. Your mission is to defend Santa Claus and his friends against the evil Christmas pudding and other foes that are attacking Santa's home …
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How would an Apple-][-Christmas look like without some new software for this great machine? 8-Bit-Shack decided to produce another XMAS-Demo in order to celebrate this year's (2019!) holiday season ! What would we normally expect here deep in the Ore Mountains of Germany? Yes, snow - and lots of it! And of course we …
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Identify-][ is an easy to use hardware detection tool for all types of Apple II computers with a floppy drive. The software runs directly from 5.25” floppy. There is a DOS 3.3 and a ProDOS version with identical detection scope. However, the ProDOS version requires 64kB of RAM so for 48kB systems only the DOS 3.3 …
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Some people will be familiar with the classic ‘Defender’ game from the 1980’s, yet weirdly, I know the game as ‘Planet Invasion’ on the ‘Dragon 32’ computer. It has become apparent that the game was either copied or bought under licence. Anyway, I always thought it would be interesting to do a simplified Low Resolution …
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Behind the Scenes: DOLORES Library Exploiting a new graphics mode on the Apple IIe enhanced In the original Apple II LORES graphics was limited to 40 x 48 pixels in 16 colors. With the introduction of the Apple //e enhanced onwards a Double LORES mode with 80 x 48 pixels in 16 colors was implemented. However, …
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A TWISTER is an oldschool demo effect showing an overlay of different sinus waves which gives the impression of a winding spiral in 3D. The task was to implement that effect on a standard Apple II with 48k RAM @1MHz CPU speed. I am not a great AppleSoft coder but I sometimes like using AppleSoft for rapid prototyping …
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We are happy to present Dan's Demos a collection of various Lores and Hires demos written mainly by Daniel Henderson. This collection is a sampler of ten disk images each containing a piece of Apple ][ art from the last couple of years. Enjoy this vast amount of creativity by one of the best Apple ][ graphics and game …
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We are happy to present Mad Max a Hires action game written by Daniel Henderson Mad Max is a game he wrote using Sellam Abraham's Hires sprite drawing system. Max is his beagle and he has to avoid the pumpkins and eat all the bones. The game was compiled using TASC. System Requirements Mad Max runs on an Apple ][+ or …
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We are happy to present Marc's Demos a collection of various Hires, Lores and Double Lores demos written by Marc Golombeck. This collection is a sampler of six disk images each containing a piece of Apple ][ art from the last couple of years. Enjoy this sampler of various old school demo effects with background music! …
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